Crazy monkey games for kids
Be the first to feature all of the latest and greatest new games on your site! Newsletter About. All rights reserved. All games are the copyrights of their respective owners. How do I put these games on my site? Putting these games on your own webpage is easy. Tommy the Monkey Pilot.
Wheels On the Bus. Monkey Go Happy Cabin Escape. Monkey Quest. Halloween Monkey Jumper. Fruit Fever World. Preco v1. Monkey Go Happy Planet Escape. Monkey GO Happy Escape. Monkey GO Happy Witchcraft.
Monkey Go Happy Pyramid Escape. Dragon Shadow Super Hero Legend. BTS Monkey Coloring. Kids Animal Fun. Monkey Go Happy Magic. Monkey Go Happy Maze. Monkey Jumper. Monkey GO Happy Chocolate.
Preco v2. Monkey Kingdom Empire. On the other side of the rope spread out some objects or flashcards and a box. Rhythmic Reading: This activity is fast-paced and lively, and improves their word recognition, speed, and confidence in reading.
Choose a reading passage one page if using a basic text, maybe one paragraph if using a more advanced one. Start a rhythm clapping or tapping on your desk. Choose one student to start. Each student must read one sentence or word, if you want , exactly on the beat and pronounced correctly. Immediately after the first student finishes, the next one starts with the next sentence, and so on. If someone misses a beat or stumbles over words, they lose a 'life' or they are 'out'. If you use the 'out' method, it isn't so bad, because the 'out' students help to keep the beat and follow along.
In my experience, all students, whether 'out' or not, have focused intently on the reading - waiting like hawks to hear someone's mistake.
Of course you can vary the tempo, making it much easier or much harder. This can also be played as a team game which team can make it to the end of the passage, on beat, with no stumbles or mispronunciations?
Good luck! Submitted by Melanie Mitchell. Secret S: Students form two different groups in the class, each group prepares three questions to ask. Other group members try to give answers to these questions without using a word which contains the letter 'S' - quite difficult but fun! The group which does not say this letter wins the game. Shirt Game: Divide the children into two teams and give a man's shirt to each team.
Be sure each shirt has the same amount of buttons down the front. At the signal, the first person on each team puts on the shirt and buttons all of the buttons down the front.
The one who is buttoned-up first gets to answer the question you ask. Of course a question equals points. If the answer is incorrect, the person from the other team gets a chance to answer. Shopping: This can be used with a wide range of objects plastic fruit works very well. Gather all the students and show them all the objects you have.
Ask a S "What do you want? The S should reply e. Teacher then says "Here you are" and the S finishes with "Thank you". At the end collect the objects by playing the 'Give Me' game. This game is designed for practicing "shopping" dialogue and vocabulary.
Materials: "produce" and play money. Object of game: To accumulate as many products as possible. Students are divided into clerks and shoppers. Clerks set up "stands" to allow easy access for all shoppers e. Students shop, trying to accumulate as many items as possible each item is 1 unit of currency. Periodically, the instructor will say "stop" a bell or other device may be needed to attract attention in some cultural and classroom contexts and call out a name of one of the products.
Students with that product must then put ALL their products in a basket at the front of the room. The remaining students continue shopping. Students who had to dump their products must begin again from scratch with fewer units of currency. The student with the most products at the end wins. Students then switch roles. Alternative play for more advanced students: Clerks set the price of items. Shoppers have the option of negotiating the price. There are two winners in this version: The shopper who accumulates the most products and the clerk who makes the most money.
Silent Ball: If the students are being loud and off task play this game with them. It really works and they love to play it. Have all the students stand up and give one student a ball make sure it is soft. Have the students toss the ball to each other without saying a word. Any student who drops the ball or talks must sit down.
Submitted by Samantha Marchessault. Simon Says: A good review for body parts "Simon says touch your knees". You could change Simon to your name to avoid confusion. When teacher says a sentence without the word "Simon" e.
Slam: Sit the students in a circle and place some objects or flashcards in the middle of the circle. Tell students to put their hands on their heads. Teacher shouts out the word of one of the objects and the students race to touch it. The S who touches it first get to keep the object.
The S who has the most objects at the end of the game is the winner. Smells Game: Preparation: Take eight small, empty jars; opaque jars work best e. Put good-smelling things e. Only a small amount is needed. Place all the jars in a big paper bag. Execution: Write "It smells good" and "It smells bad" on the board. You can also draw a happy face and a disgusted face to clarify things. Teach the phrases. Each S then comes up to teacher, one at a time. S must say whether it smells good or bad.
Great fun! Submitted by Max Becker-Pos. Snowballs: The teacher or the students draw on the board items related to the Target Lesson fruits, animals, veggies, etc. Make two teams.
One S from each team gets a wet tissue "Snow ball" and stands up. The rest of the class picks a card which can not be seen by the two students standing, who will throw their "snow ball" as they hear the other students call an item out e. The team whose participant hits closer to the item called out, gets a point. Submitted by Salvador. Spelling Bee: Have all your students stand at the front of the class. Give S1 a word to spell. The S orally spells the word and the teacher writes it on the board as it is being spelt.
If the spelling is wrong the S is knocked out of the game. The last S standing is the winner. This also works well as a team game. Spin the Bottle: Sit students in a circle with a bottle in the middle. Teacher spins the bottle. When it stops spinning the S it is pointing to has to answer a question. If the answer is correct then that S can spin the bottle. This is a good class warm up activity. Squeeze: Divide the students into two teams with their desks facing each other.
The students closest to the teacher must keep their eyes open, the other students close their eyes. The students on each team must all hold hands except for the two on the ends.
The two farthest away from the teacher will be reaching for a small object, like a koosh ball or bean bag. The teacher flips a coin for the students whose eyes are open. When it lands on heads the students must squeeze the hand of the next person, and then the next person and so on. The team who picks up the object first wins a point. Then the line rotates, the students with their eyes open move to the next seat. The students who reached for the object come to the front. Submitted by Lynette Jackson.
Stand Up Questions : Have the students put chairs in a circle, with one less than the number of students. The student left standing has to ask the others a question i. Are you wearing glasses? If the answer is yes, then the students with glasses have to stand up and quickly switch chairs, giving the one standing a chance to sit.
If the answer is no, the students remain sitting. Lots of fun, and the kids seem to love it and always ask for it. Be careful that they don't get too excited and knock over any chairs. Stop the Bus: All students need a pencil and paper to play this game. The teacher writes a letter on the board, and shouts, "Start the bus. When one S shouts out, "Stop the bus! The students all get one point for each word. The S who has the most words wins an extra 2 point.
This may or may not be the one who shouted, "Stop the bus. Story Pass: Put up a picture or a first sentence as a writing prompt. Divide students into small groups and have them create a story from that prompt.
Each student takes a turn writing one sentence to add to the story and passes it on to the next student. Keep it going around in the group until they have finished it it may be helpful to have a length limit or time limit so the stories don't get too out of control!
Vote on the best story, based on creativity and flow. Submitted by Christina Deverall. Give your students a list of questions, and have them go around the school, park in order to answer the questions. Questions could be: How many doors are there in the school? How many teachers are there in the school in this moment? How many plants are there in the hall? How many tables are there in the classroom? Submitted by Claudian Torres.
Time Bomb: you need a timer such as an egg timer for this exciting game. Set the timer, ask a question and then throw it to a S. The S holding the timer when it goes off loses a life. This can also be done with categories e. Tingo Tango: Teacher sits with students in a circle after teaching any topic. Give a bean bag to one student in the circle to start passing around when another student sitting in the middle begins to chant "tingo, tingo, tingo, tango". Submitted by Maria Pineda.
Tornado : Supplies: flashcards pictures or questions on one side, numbers on the other , 'Tornado Cards' flashcards with numbers on one side and a tornado picture on the other.
Stick the numbered cards on the board with either pictures or questions on the back depending on the age group facing the board. Also include 6 Tornado cards and mix them in with the picture cards. Students then choose a number card. If they answer the question correctly then their team can draw a line to draw a house. If they choose a tornado card then they blow down their opposing teams part drawing of a house.
The first team to draw a house wins. Touch: Have students run around the classroom touching things that teacher orders them to do e. Colors work well for this, as students can touch anything of that color e.
Train Ride Game: Have students form a train standing in line holding onto each other. Choo choo around the classroom and call out instructions e. This is a great game for building speech skills and kids love it!
Submitted by Maggie. Unscramble: Write a word on the board that has all its letters mixed up e. Students have to unscramble the word. This works well in a team game. Vanishing Objects Game: place a number of objects in front of the students. Give them a few moments to memorize the objects and then tell them to close their eyes. Take away one of the objects and then tell the students to open their eyes again. The first S to guess the missing object can win that object for 1 point and take away an object in the next round.
Vocab Tic Tac Toe: Draw a basic tic tac toe board on the white board with new vocabulary in each block. Each word is missing one, two or three letters depending on students level. One S from each team is called up and must fill in the missing letter s and say the word aloud. The team with three in a row wins. Word Chain: have the students to sit with teacher in a circle. Teacher says a word or sentence and then the next S repeats that word and adds a new word.
S2 then says the 2 words and adds another. Continue going around the circle until the list gets too long to remember! What Time Is It Mr. Wolf variation : This variation is easier to play in a classroom setting. Have students stand in a circle around Mr. Wolf either teacher or student , who is blind-folded and facing one direction. The students ask 'What time is it Mr. If Mr. Wolf says 'It's 4 o'clock,' then the students march in a circle 4 steps. Wolf says, 'It's dinner time,' then he or she grabs the S who is in front of them.
And that S becomes Mr. As another variation, and to teach students times of meals, 6 o'clock could be breakfast, 12 o'clock could be lunch and 7 o'clock could be dinner. So when Mr. Wolf said, 'It's 12 o'clock,' Mr. Wolf would eat a S. Submitted by Wilhelm. Whisper Game: Sit the students in a circle with you. Whisper a word or sentence in the next S's ear e. Whiteboard Draw Relay: Make 2 teams and line them up as far away from the board as possible.
The process is repeated for each student and the team that finishes first is the winner. Variation: Teacher whispers the words. Window Game: You can only do this if your classroom has a window that you can stand outside of and look into the classroom don't try this on the 10th floor! Model first: stand the students in front of the window and go out of the room.
Wave to them through the window and silently mouth some words so it seems like they can't hear you through the glass. Look at a flashcard and then mouth the word a few times. Go back in and the S who first tells you the word you were saying can have a turn. Word Recognition Game: Write some words the students have learned in previous lessons on some cards postcards are ideal. Have all the students stand at one end of the room and the teacher in the middle.
Hold up one card and students come forward and whisper the word in the T's ear. If correct they can go over to the other side of the room. Students can have as many guesses as possible. Yoghurt Pots and Vocabulary: This is definitely only for primary school children just learning to speak English.
You need a number of empty, clean and preferably identical small yoghurt containers for this game. Not more than 32 pots. On the outside of each pot write as many different English words as you can using a black permanent marker felt-pen. Write the words legibly but haphazardly - some the right way up and others sideways or upside-down.
Try and write between 10 and 20 words on each pot.
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