Spider man 2 game cube




















Armored-Car Robbery: Sometimes, when you talk to a pedestrian, they will tell you that some thugs are holding up and armored car. A cutscene will show you the location of the crime. Swing to the location and beat them up, actually, wait. Sometimes, after you beat the thugs to a pulp, a guy will get in a car and make a run for it. Just like in the shoot-out missions, get after it and land on the car. Beat it up with B and dodge bullets with X.

After the car stops, you have to beat the thugs up. First concentrate on the one holding the money bag. Beat him up first, collect the money bag then beat the other guy. After that the mission will end. Car Jackers: Sometimes, when you talk to a pedestrian, they will tell you that someone just got their car stolen.

It could be guys that are stealing the car. After the cutscene, swing to the location and jump on the car. Use B to bash the car and X to do- dge the bullets fired at you. After you smash the car up, you must defeat the remaining bad guys. Use Spider Reflexes if they have guns and you are having trouble beating them. After you defeat those enemies, the mission ends.

Battle Royal: Sometimes, citizens will tell you that some kind of super-vi- llains are attacking people. Okay, this mission changes as you progress through the story. After you encounter Mysterio's flying robots, they will be attacking people. To defeat the robots, do one or two air combos and they should fall. After you encounter Doc Ock's thugs at the bank they are going to replace the robots. The Ock thugs are a bit trickier. They are carrying a huge rocket laun- cher, and occasionally they will shot a grenade on the ground.

When you see that happen, get away from that spot on the ground, because in two seconds it is going to explode and cause serious damage. So avoid the grenades and beat them up.

After you encounter Shocker's thugs in the warehouse, they will re- place the Ock thugs. These thugs, in my opinion, are the easiest bad guys in the game. Because one B, B, B combo will kill them. But the hard thing is, getting close to them, because they shoot homing electricity blasts. I hate them. Anyway, use Spider Reflexes or else you aren't even gonna come close to beating them with- out getting killed. And even with Spider Reflexes on, it's still hard. The only and easiest way to defeat these is to either continously dodge while atta- cking with air combos or to attack them from behind since they can't hit you there.

But be aware, if there are more of one of these things at once, they can easily attack you even if you are behind one. Don't go on a killing spree if you can't beat this mission, I know it's hard.

Robbery: Sometimes citizens will tell you that a bank or store is getting robbed. Defeat the bad guys in here. Careful, some of them have guns. After you beat them all, the mission ends. Sinking Boat Crisis: When you are near the water-side and you talk to citizens, they might tell you that there is a boat that is sinking. This is very hard, and even I am having trouble with it, sometimes. What you should do is sprint to the water edge and charge your jump while you're doing it.

Then when you see the boat, release the A button but keep holding L to gain distance. With any luck, you will land on the boat. Now, grab a person and charge your jump. Then sprint to the edge of the water and release again to try and land on the ground Now drop the person off and return for the others. Remember that if you fall into the water while holding a citizen you will fail the mission and lose Hero Points.

Anyway, after you drop every citizen off usually the mission ends. Unlike the citizens in distress missions you can forget about these and move on.

You can even give up on them while you are in the middle of doing them. So it doesn't really ma- tter, but if you do complete them you receive hero points and a health token to restore your health. Here I describe the type of random crimes that appear and how to accomplish the missions. Remember that random crimes are indicated by a purple icon on the in-game map and the mini-map. Purse Thief: Sometimes, while you are swinging around, a lady might get robbed of her purse. Go to the location and chase after the bad guy as they are most likely to run.

Web-tie him if he is far away then start wailing on him. When you smashed the bad guy to smithereens, he will drop the purse. Muggers: Sometimes, while you are swinging around, you might see about three thugs picking on a pedestrian. Go to the location and beat 'em up. Be aware as sometimes, they have guns. After you defeat them, the pedestrian thanks you and gives you hero points and a health token.

Road Rage: Sometimes, when you swing around you might spot a car speeding through town. Swing after it and land on it. Then bash it up with B. Keep in mind that you don't need to dodge with X because the person doesn't have a gun. Theft Attempt: Sometimes, a purple icon appears directing you to a rooftop. Fo- llow it and it will lead you to a handful of thugs trying to break into a buil- ding through the rooftop entrance. Usually four guys or girls and sometimes they have guns.

Beat 'em up normally or the cheap and easy way you could im- pact web them and then yank them off the building, causing an instant death. After you beat 'em all you get a health token and some hero points. To retrieve the balloon you must jump into it, thus grabbing it. This is very annoying, es- pecially when you miss, and you were one inch away from grabbing it. Gang Wars: Sometimes, you will run into, two gangs of thugs, fighting each o- ther. Usually about 10 thugs. Be aware if they have guns and use Spider Reflex- es if you are having trouble taking them out.

The easy way is to impact web them and then use B, B, B combos on them. Anyway this is a meet-up-with missions, as the name suggests. Okay for this mi- ssion you have to go her apartment in Soho and read the note on the door. Then she will tell you where to meet her. After reading it, a timer starts. You have to get there before the timer reaches Swing upgrades work wonders in these missions, so I suggest you leave them until you get the Swing Speed Level 8 upgrade as it will help Anyway rush to wherever you have to meet her, and when you get there activate the switch icon to end this mission.

There are six missions in total and each one harder than the last. Willing to take some abuse? Then you should head over to the Daily Bugle building in Flat Iron. Go inside and talk to Robbie Robertson. He will tell you that he needs some photos for the newspaper. After you talk to him a timer will start. So hurry and get into the bathrooms and change to go outside.

Once, you are outside a marker will show you the locations of the photo opportunities. Swing to them again, swing upgrades help here and use the B button to take a photo once you reach a photo op. Then get all the others and return to the Daily Bugle. Once inside, talk to Betty Brant and she will direct you to JJ's office. Prepare to get insulted by JJ first. He finally accepts them after he says they stink and gives you hero points.

There are 10 missions in total and each one harder than the last but you get more time to get the photo ops. If you manage to complete all 10 missions you get the "Shutterbug" award. Then head to the Pizza Parlor pizza icon on the in-game map and activate the change icon be- hind the place to start the mission.

To finish these missions you must deliver all the pizzas to all the customers in time, and without wrecking the pizzas. Again, swing upgrades help so you might want to leave them for later.

Swing to the locations of the people who want the pizzas and then get back to the parlor in time. But be careful not to wreck the pizzas. How do you wreck them? First, if you do a double jump, it wrecks them. If you hit the ground hard, it wrecks them AND you get hurt. So don't do an of the I hope not. There are 20 pizza deliveries to be made, and if you manage to pass them all you get the "Employee of the Month" award.

The Swingthrough Walkthrough [SWINGT] Let me tell you a little about the chapters and the advancement through the chapters. Everytime you start a chapter, it starts with one of these nice slow-mo intros. The words zipping by at the bottom of the screen are the things you need to do in order to advance to the next chapter. You got me? You might need them, so you ne- ver know Well, since most of the stuff in this game is different than from previous games, they dragged me back to the days, where I tell you, what's up.

Basically this is a tutorial chapter where Bruce Campbell a. Funny Dude tells you how to wall-crawl, charge your jump and about the destination markers and the mini-map. First things first, climb the buil- ding when he tells you to and get to the top.

Now he tells you about charging your jump and about NOT charging your jump. So jump the gap between the towers. Now he tells you about destination markers and the mini-map. Listen very care- ful as this is very important and you NEED to know this. After he stops tal- king the chapter ends. The first part of this chapter is one of the funniest things he does in the game. He tells you to JUMP off the building. That's right J U M P off the building. And to make you feel safe he gives a huge green arrow.

So if the arrow shows it, it must be safe, right? So while you're falling to your death, he tells you to save yourself with the R button. Then he tells you to swing around for a while, you know do your thing. So swing around and practice all sorts of things that make you better at swinging. Alright, I'm back. So the next thing he tells you is Well, that's conve- nient.

The arcade, just got robbed, so what are YOU going to do about it? Well you might want to teach them about justice He teaches you how to fight with B and Y. Then he tells you how to perform a 'sprint uppercut'. After you beat the thugs, return the money to the arcade. Now listen, up as Bruce teaches you about the in-game map and about how useful that map is. After that, he tells you to buy the swing upgrade from the spidey store.

You have to, in order to go to the next chapter. So if you want, buy it and start the next chapter, or you can just practice some more swinging Curt Connors. Start swinging towards the destination marker if you want to get there.

Talk to the policemen on the ground and some thugs will attack you. Beat 'em up and afterwards, more thugs arive.

Use Spider Reflexes if you are having trouble because there are lots of them. Finally a thug will try and escape with the briefcase he stole.

Sprint after him and beat him. Then grab the briefcase and return it to the lady. Afterwards, head for the original destination, Dr. Co- nnors class. After you just missed Dr.

So swing there and change on the roof of the building. That's all there is to this mission. Now what you should do is get those 2, Hero Points. Do voluntary missions and random crimes to stock up on them. After you get 2, it's time to go the Pizza Parlor. Swing to the location look on your in-game map, if you get lost and activate the change icon behind the parlor. This is, of course the easiest delivery mission. Just sprint to the location and swing back, and you'll make it with lots of time to spare.

After delivering the pizza, Peter remembers that he is late for a date with MJ. Swing to the location following the destination marker and change between the alleyways. While MJ is telling Peter about her boyfriend, he notices some thugs going into the art gallery.

He says goodbye to MJ and hurries off. Now, follow the destination marker into the gallery and you will find the thugs trying to steal some paintings. Bash 'em u using any combos that you've bought at the store or the normal B, B, B combo. Don't forget to dodge. After you finish dea- ling with the thugs on the first floor, go upstairs to fight the two machine- gun wielding baddies. Web-tie them and beat 'em up so they can't shoot you. After you defeat them, Spidey meets Black Cat and she runs outside.

He follows her and she challenges him. For this mission you have to keep up with Black Cat while she is jumping from rooftop to rooftop. You should follow her example, as it is way easier than swinging after her. If you have the web-zip purchased, it helps a lot to reach those far away buildings. Remember that Black Cat leaves a white trail behind her.

Keep following it. If you are lost, check the arrow a- bove Spideys head and it will point you in the direction of Cat. Anyway, once she gets tired and you reach her, the chapter finally ends. So swing to the Bugle trumpet icon on the in-game map and go inside through the vent on the roof.

Talk to Betty and she will admit you into JJ's office. Then Robbie gives you your first photo op mission. Go into the bathroom and change back into Spider-Man to get outside. Then follow the destination marker to the locations of the photo ops and press B to take a photo. After you get all five, head back to the Bugle to return the photos. After you collect your hero point reward, head out of the Bugle and Spidey will notice an explosion. So he swings to the place and bumps into Rhino.

Rhino will then talk to Spidey about how he always wanted to fight him and Spidey calls Rhino strong but dumb. Afterwards, your first Boss fight starts. Okay first try to approach him and he'll start swinging the black column. Dodge when Spider-Mans head flashes. Dodge three times and he'll make himself dizzy. There is another way to damage Rhino. Get away from him and he'll start charging at you. Do no try to web him up, 'cause, he will grab the web line and slam Spidey into a wall.

So repeat the above steps except of course, for the web-tie thing and you should have him defeated in no-time. After beating Rhino up Spidey hangs him to a balcony. If you want you can bash him up even more, just for fun, because it's so amusing to hear him begging you to stop. Sometimes, he says: "I'm getting dizzy After you've done all that, the fifth chapter starts.

Not long into this chapter Peter remembers that Harry is going to introduce him to Dr. Swing over to Dr. Octavius's apart- ment by following the destination marker. Remember that Octavius's house is near Central Park. Then when you get there you meet Harry and you both fo inside. Octavius tells Peter that he would be happy if he came over to dinner. After you meet Dr. Octavius, you have to get the 2, Hero Points. Actually, you should get tons of Hero Points, not just 2, but a lot.

Because some new upgrades have appeared in the Spidey Store and you should sell out the store by buying every upgrade currently in stock. Don't forget to get the Grapple upgrade first Yep and he tells you to find five photo op tokens that are spread about near Central Park. That's basically the first thing that you have to do. So follow the destination markers to find them and collect them. This is very easy, unless you're dumber than a box of rocks, in which case I ask you to turn the game off NOW!

After you collect them all, Spidey runs into Black Cat again. Yes, you guessed it, another chase sequence. But, this one is easier than the last but that doesn't mean, you should start dawdling around, it's still tricky but just a little bit easier than the first one.

So chase her in the same manner as you did the 1st time. Remember to rarely or never use swings and mostly rely on web-zipping and sprint jumping. Go there and read the note on the door. It will tell you that she is waiting for you at the movies and they start in Start swinging you always tardy web-head if you even wanna make it.

This is a stupid tip but anyway don't forget to swing jump using the A button to jump off your web-line. Anyway once you reach the theater, check the dumpster bin on top and change using the icon next to it. After getting those this chapter comes to an end. Once inside, talk to Ja- meson and he'll tell you to go to the Stadium for some picture to take.

So get out of the Bugle and star swinging towards the Stadium the little gold circle building. Go inside and you'll meet Quentin Beck as he challenges Spider-Man to the 1st challenge. Once you have one run to the green pit and use X to throw them in. Be careful not to throw them into the red pits as it won't score anything. So keep going in this manner but keep and eye out for which pit is green. There are 3 pits in the arena and only one is green, the rest being red.

Eventually they will change and a different pit will turn green. All you have to do is score more points than Quentin Beck by throwing prisoners into the green pit. After you easily beat him at the first challenge, Quentin Beck will create an obstacle course for Spidey to traverse.

Okay, here is the deal. Spider-Man gets three lives. Quentin Beck is standing in a cannon on the other side of the arena and there are walls blocking his view. These wall constantly move and if he sees you he shoots you and you lose a life. When you get to the end of a part you have to press B to activate the switch and move on.

So here's what you do: Obstacle Course Part a: For this challenge the wall are falling down one by one and you must sprint across before they fall down. Pretty easy if you ask me. Obstacle Course Part b: For this challenge there are two moving platforms. All you have to do is get on one, wait then go on the other and press the switch. Obstacle Course Part c: For this challenge the platforms flip so just stick to the wall and crawl along.

This way you avoid the flipping platforms. When you get to the end, press the switch. Obstacle Course Part d: For this challenge you must crawl on the wall and wait until the platforms flip. To do it you should get on a platform then move across. The panel behind you should flip. Now move one platform ahead and the platform behind you should flip. Keep going in this matter until you reach the end. Now press the switch. Obstacle Course Part e: For this challenge the platform are moving up and down and you must crawl on them when they are straight.

It is easy as all of them are. Obstacle Course Part f: For this challenge the platform are moving towards you so what you do is you have to perform little hops by tapping the A button from platform to platform until you reach the end.

Pretty easy as well. After you beat Beck's easy obstacle course, he complains to Spider-Man about how he done it. Then he tries to shoot Spidey with his cannon but it shuts down. Then Spider-Man just says: "See ya" and leaves. After the challenge you should get the 3, Hero Points and buy whatever new icons appeared at the Spidey Store. Ocatvius's place, so star swinging and go there. When you get there a cutscene occurs and this mission is over. Just when you leave Dr. Octavius's place, Peter remembers he was supposed to see Mary Jane's play tonight and you have to get there.

Start swinging and follow the destination marker. First, land on the roof and beat the sniper there. Now jump down to the street and beat the other thugs up but be aware that every thug has a gun. Use Spider Reflexes if you are ha- ving trouble. After you defeat them all, a truck runs away with a sniper on the back. Land on the car and beat the sniper off. Smash the sniper then go back the truck. Remember to dodge bullets fired at you with X while you are bashing the tin out of the truck.

After you've cleaned the place up swing for your ori- ginal destination; Mary Jane's play. After you get there, you seem to be late and you see MJ come out of the theater and meet up with John Jameson. Suddenly, while Spidey is staring at them two Black Cat comes in and talks to Spidey. If you haven't already guessed it is another chase through Manhattan. Remember, do not swing often, rely on your jumping and web-zipping.

When you finally catch up with her yous see some thieves on the street below. Get down there and smash 'em. Meanwhile, Cat noti- ces a nice, ancient statue and she runs off with it. After you've taken out all the guys, Spidey wants to talk to Cat but she is nowhere to be found.

After the mission you have some free time in which you should get the 3, Hero Points and buy all the stock at the store, including the Level 4 Swing Speed Upgrade. Afterwards, the next chapter starts up. So start swinging to they Daily Bugle and go inside. Then talk to Betty Brant and she'll admit you into JJ's office. He will tell you that Quentin Beck is at a conference and he wants you to take some photographs. Then exit the Bugle and you're gonna have to get to the the- ater and go inside.

So swing as fast as you can using the boost whenever po- ssible. Just remember that you HAVE to go inside the theater and then upstairs and in the door to reach the goal. When you get there a cutscene will show you that some people are in trouble First, charge your jump and leap for the right balcony.

Get close to the person hanging and press Y to grab him up. Then char- ge your jump, leap for the balcony behind and swing the rest of the way. When you reach the balcony, use the B button to drop the person off.

Then return for the person on the left balcony. After you save him the timer will stop and you have to save four more people So save the other people in the same manner as you did for the hanging ones. Web them up, charge your jump, leap for the high balcony and swing the rest of the way. Once you've saved all six reporters destroy the flying robots, which reminds me Avoid them while you're trying to save the people.

Then destroy 'em. Just leap up to them and hit use some air combos to finish them off. Once you've des- troyed all the flying robots, Mysterio will tell you that he is headed for a new target - The Statue of Liberty and then he disappears. Get out of the theater and follow the destination marker to the water-side. From here you should see some flying machines leading out over the water.

So what are you going to do about it? How are you going to get to Lady Liberty? Oh I know, I know, you can swing from one machine to the other until you reach Liberty Island. Well, that's convenient right? Sure it is So after you've swung all the way to Liberty Island, you will notice the green shield around the statue. Now attach a web line to one of the machine near the statue and they should zip you up to the top. Now start swinging and near the top of your swing arc, boost with the L button so you can gain altitude.

Once you do, try to swing for the orbs and smash 'em with B. There are 8 of them and to defeat them you might have to go around the big, big platform twice, or even three times. So boost for the orbs and smash 'em with B, then start swinging a- gain for the other orbs.

Once all eight orbs are smashed, swing really, really high and land on the big platform. From there you should see a "brain". Turn Spider Reflexes on and jump to the brain. Now bash it, bash it I tell you, be- cause if you don't Once you have totally destroyed the "brain" the stature reverts back to its original state and Spidey asks a boatman if he can give him a ride back to shore Once you reach shore, Mysterio will reveal to you where his hideout is located. Now follow the destination marker and you will reach Mysterio's apartment.

Go inside and activate the elevator to get down to the basement. Here Mysterio will talk for a while and show you an enemy called Hop 'n Hack. These clown things are dangerous. Once you hit it, it pulls back and hits you with an axe. There are two ways to defeat it. One is to do a B, B combo then dodge so it misses or you can use a sprint uppercut and hit it in the air as it cannot a- ttack you in the air. Defeat it any way you want and go inside the mouth into the upside-down room.

Here you will see three Hop 'n Hacks so defeat them using the above methods. Once you do, head into the next room. Here you will end up in a mirror room. At first it looks harmless, but eventually, Spider-Man clones come out of the mirrors so what you must do is smash the mirrors around the room while avoiding the Spidey clones.

Act fast, as more and more come. Once you've smashed the mirrors a laser reveals the exit. Go inside and you'll see another hologram, you cannot hurt it though so just go out of the room and out of the house through the window and you're done. Swing for his apartment and activate the change icon to go inside. Here a cutscene will occur that will show the machine going out of con- trol.

So what's a Spider-Man gotta do? Okay, this is pretty hard. What you have to do is you have to destroy 4 consoles that are spread around the room to stop the machine from working. The first on is right in front of you. Now watch the machine's extending patter closely. When it is at small range jump for the right side of the room and destroy the console there. Now watch the patter a- gain as it has changed. When it's low jump for the right side and destroy the console there.

Okay, last one. By now, the machine is really crazy and figuring a patter will be pretty difficult. Anyway when the machine's low jump for the right side of the room and destroy the console there. There you're done. Once you get out of Octavius's apartment a destination marker will appear and point you in the direction of Dr. Connors's class. One air combo or two should finish them off. Repeat for the others than swing for Connors class.

Before you get there a cutscene with Doc Ock occurs and it shows him hurting Dr. After the cutscene activate the change icon to go inside. Peter will find Dr.

Connors on the ground and call the ambulance. Afterwards, he'll go outside and change back into Spider-Man. Once you do that the next chapter starts up. Once you get there activate the change icon to go inside. A cutscene occurs showing Doc Ock tries to steal the money. Peter hides and changes into Spider-Man Name: Doctor Octopus Dr. Remember what I said in the Crime Strategy sec- tion about them. Yeah, defeat them that way. But for those of you with short- term memory, which would be Watch out for the grenades they shoot on the ground because they explode after two seconds.

So just avoid them and use air combos against them to defeat them. After you beat all three of them, it's just you and the squid, erm, octopus. Okay, watch for one of his tentacles to turn yellow, that means it is going to attack. Get ready. When the tentacle turn red and your head flashes, dodge the tentacles and immediately press Y to pin his tentacle to the ground.

If you've done it right, he should run away. If not you are gonna have to do it once more before he runs away. Once he runs away, three more of those Ock thugs appear and you must defeat them.

Remember the strategy and smash 'em. Once you've done that, you end up outside and you have to get up on top of the bank. Either use wall-crawl jumps or wall-sprints to get up on top. Once you do follow the helicopter on top. Either stay close to it or attach a web line to it and enjoy the ride. Once you've chased it for seconds, Doc Ock places Aunt May on the train track and you must reach her before the train does.

Web-Swing or web-zip over to her and the mission will finally and. Once you've saved Aunt May get the 4, Hero Points if you haven't already done so and buy everything that's available at the Store. You can watch the in-game movies there Name: Fight Arena Cost: 5, Available: Chapter 16 Description: Look for the icon on the map to find the fight arena. You can access various fighting challenges Name: Health Cost: Available: Any chapter, if you are damaged Description: This replenishes your health.

How much it costs depends on how damaged you are 3. Where are the spidey shops? Look either on your mini-map or the in-game map to find it. On the mini-map it looks like a green building with a star in the middle. On the in-game map it looks like a dollar symbol. Check my spidey shop section. It will tell when you can buy the upgrade. What do all those weird symbols on the in-game map mean? The trumpet symbol is the Daily Bugle. The house symbol with a little MJ in the middle is Mary Jane's apartment.

The dollar symbols are the spidey shops. The square with the star in the middle is the fight arena. The green question marks are the hint markers. The little golden dots are the tokens. Where is the fight arena and the movie theater? Check the in-game map for the icons. How do I use the stair steps kicks combo? Okay, first go into spider reflexes up on the d-pad then press B, B, A.

After you are in the air, mash the B button as fast as you can. I went to the spdey shops green symbol on the mini map and I cannot get in. What's up with that? You might need to look around for the entrance.

It looks like a door with either a closed or open sign. Now go inside Q. How come the Super-Spider Missile and the Wallsprint duration upgrade level 2 aren't in the spidey-shop? Have you collected all the tokens? No, well then do it.

Only then will the two upgrades appear in the shop 4.



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